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Subject: RE: FLASH: BUG?
From: Chris Tifer
Date: Tue, 15 Aug 2000 00:39:57 +0100

Hey axel, I get what you're saying. It took me a while to get used to how
they
do they're scripting. Like:

Set Variable "Some_Variable" = "This is a string."

In languages I've dealt with (JavaScript, VB Script, VB - I'm new to
programming, can you tell??? ), you leave a variable WITHOUT "".
I'm starting to get it down pat, though :-)

So Macromedia, who comes up with how this is interpreted?

Chris Tifer
http://www.emailajoke.com
http://www.emailajoke.com/Calls (Prank Calls by yours truly)


-----Original Message-----
From: owneratchinwag [dot] com [owneratchinwag [dot] com]On">mailto:owneratchinwag [dot] com]On Behalf Of axel
Sent: Monday, August 14, 2000 6:04 PM
To: flasheratchinwag [dot] com
Subject: Odp: FLASH: BUG?


once again - I KNOW HOW TO MAKE IT WORK - question is: "why" interpreter
works that way ?

----- Original Message -----
From: Jason Bouwmeester <jasonatintervisual [dot] com>
To: <flasheratchinwag [dot] com>
Sent: Monday, August 14, 2000 11:55 PM
Subject: RE: FLASH: BUG?


> Try doing:
>
> If (i = 3)
> Go to and Stop (3)
> Else
> Go to and Stop (5)
> End If
>
> HTH,
> jb
>
> -----Original Message-----
> From: axel [axelatszczecin [dot] home [dot] pl (mailto:axelatszczecin [dot] home [dot] pl)]
> Sent: Monday, August 14, 2000 3:45 PM
> To: flasheratchinwag [dot] com
> Subject: FLASH: BUG?
>
>
> I wonder why this script always jumps to flame 5?
>
> (frame1)
> Set Variable: "i" = 3
> If (i = 3)
> Go to and Stop (3)
> End If
> Go to and Stop (5)
>
>
> Where condition is true (it is) interpreter schould go to frame 3 (after
> refreshing).
>
> It seems like it interprets next lines and "forget" about 3 !
>
> Shouldn't interpreter stop interpreting after recognize Goto tag ?
>
> Is it a MM "way" to interpreting scripts ? It's own logic ? Jscript (or
> BASIC, LOGO ....) interpreter doesn't work that way !
>
>
>
>
> Any suggestions?
> Will it be in 5 for backward compatibility?
> Or will be changed?
>
> axel
>
> PS. i know how to make it work ;) - the question is "why"
>
>
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  Odp: FLASH: BUG?, axel

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  Odp: FLASH: BUG?, axel

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