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Subject: Re: FLASH: OT: Rates . . "billable" hours
From: David Gary
Date: Wed, 10 Feb 1999 18:33:24 GMT



Daniel Votino wrote:

> on billable hours:
>
> The work we have begun here in Flash is considered to be 70% billable.
>
> Will they bill for straight "time" or will they bill for how long it "should"
> take to complete it at a
> "billable hourly" rate? Ok . . . im rambling . . time to go home and go to
> bed.
>

Alright now we're getting into some professional discussion.
Great info Daniel. The fact of the matter is in my first reply to this post was
not a discussion on "fixed rate"
even though, unfortunately, some people saw it that way, but more along the
lines of discussing "how to"
set your rates. First of all the "price per frame" range I quoted from GAG was
_not_ for the clients benefit,
but in order to help the developer "set" his rate. You think the guys who
produce South Park's chessy "Paper cut"
animation charge any less per frame than the company that produces "Beast Wars"
3D animation.
Thats why you charge what _your_ worth_. If you have good concepts and good
animation/illustration skills or
have a small team or partner that does, then it will show in your work and you
can charge more than the former shoe salesman turned Multi-media artist.

This is how I personally set my studio rates.

1.Get a budget and timeline quote from the client. It is a waste of your and
your client's time to start to devise a project
plan without knowing what budget to stay within and what time you have to get it
out. Make you client understands this.

2. Once you know the clients budget and timeline on the project and it meets
with _your_ rate AND with their expectations
send a contract to the client that states your proceedures, what it will cost
upfront(concept, storyboard, streamlining existing brand identity, etc). Include
all legal info, small details, and copyright(note:just because the client
renders your services does not mean they automatically own copyright., the
creator should always be entitled to copyright and It should be stated in your
contract, that is another discussion however).

I give a narrow range of what the _WHOLE_ project will
cost the client and give them a range. I always try to stay under budget
however.
I will never price a project by the hour. Price per frame/sec/hour is used by me
personally
to help me determine a price for the whole project and how to stay within
budget.

This is a "green" industry and Flash's vector animation technology is just to
powerful to overlook.
It is not your typical plug-in and is a fairly trustful gamble. Video streaming,
VRML, streaming audio, etc,
etc, are simply to much of a gamble for my resources personally and just arent
being used enough for
online advertising. However Flash is waking up alot of people, quickly. I cant
tell you how many times
Ive landed on a corporate site that was using flash and I wasnt even loking for
it. Click that right button
and see a "about flash" bar.

I would love to hear how other individuals and production comps are setting
their rates.
Anyone?

-DG-


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Replies
  Re: FLASH: OT: Rates . . "billable" hour, Daniel Votino

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