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Subject: Re: FLASH: Anyone Up for a Challenge?
From: David Doggett
Date: Mon, 14 Feb 2000 22:10:45 GMT

The client is asking for a multiplay over the net and my first reaction was
"not going to happen". I just wanted to see if anyone had any ideas or has
done anything similar.

What would the best response be for the customer?

Thanks,

Dave
----- Original Message -----
From: Branden Hall <bhallatfigleaf [dot] com>
To: <flasheratchinwag [dot] com>
Sent: Monday, February 14, 2000 5:48 PM
Subject: RE: FLASH: Anyone Up for a Challenge?


> I hope you are not thinking that you can do this as a multi-player over
the
> net game.. cause that will not happen... not with how flash 4 works. I
also
> hope you have a budget of at least 10K for the developer!
>
> -= Branden J. Hall
> -= Multimedia Developer/Instructor
> -= Fig Leaf Software
>
>
>
> -----Original Message-----
> From: owneratchinwag [dot] com [owneratchinwag [dot] com]On">mailto:owneratchinwag [dot] com]On Behalf Of David
> Doggett
> Sent: Monday, February 14, 2000 4:09 PM
> To: flasheratchinwag [dot] com
> Subject: FLASH: Anyone Up for a Challenge?
>
>
> Is anyone up for building this game in either Flash or Director?
>
> Contact me if you are interested in giving me a price.
>
> Thanks.
>
> Main technical aspects.
> The project concerns about a tennis tournament, in Flash4: max players
> per-tournament=200, turnovers, playoffs, from 12th to finals, one-month
> duration per-each tournament organized. Each match would last the best of
4
> sets (3-1, 4-0, 3-2 [tiebreaked], etc.). There would be templated the
human
> supporters' presence too, for live match, and actual chat among
supporters,
> if this option wouldn't harm the performances nor harden the coding. The
> platform server we actually run is: NT, or 2000 (if released in time;
voices
> say 17 february....), Pentium III Coppermine 733, 256 MB RAM (we are
> upgrading at once to 1Gb "slanted" as soon), 20GB HD. The actual server's
> shared by our forthcoming portal; hope this wouldn't harm the game's
> performances, otherwise we already planned for a dedicated gameserver, but
> by now that's better to test on unique server (for matching other
software's
> behaviour too; though, this server will be shared too w/ other software).
> Field's layout would be discussed; either isometric (we thought this first
> rendering would be much more opinable) or cued (classic; this could bring
> some perspective probs, and, moreover, any technical prob for
> cross-calculations). Colours: 256 browsersafemode, autohigh quality.
Default
> .swf size: 600x400. No AI templated, actually (that's the good of
> multiplayer, the developer shouldn't waste time to code a reasonable
> artificial intelligence).
>
> Technical insights.
> Each tournament begins from 12th; all subscribers-players will be coupled
> randomly (we don't know what cgi or whatsoever else could be embedded to
> automatically generate the pairs, neither we figure if such script should
be
> synergically working w/ the Flash game itself), at playoff-mode, 'til
> final's 4ters; each new-ordered couple, from 12th to finals, will be
ranked
> w/in a scoreboard either before and after the results, and notified via
> e-m@il (we could take notice manually about last task, if onerous and
> time-wasting to comply via-coding). The win-by-forfait will be templated
> too. For each will be featured: First-Name/Last-Name, Nickname (Optional),
> Age, Country, E-M@il/Website URL (optionals). The players should access
the
> tournament only after cc processing. If possible, see how to couple
> concurrently a credit card processing (we got the system provider for, the
> same provider who processes all business' tasks at our site) to the
> game-accessing sweeproom frames.
>
> General behaviour's system.
> Movements: if possible, would be templated two options to chose from; this
> not only just from first access screen (the first page the player see
before
> to access the playfield), but during game too. Walk: either via-mouse or
> via-keyboard arrows. Shot: either leftclick or spacebar. Specials (f. e.,
> cross=left or right arrow+rightclick, lob=down arrow+rightclick,
hardshot=up
> arrow+rightclick): either rightclick or keyboard return + related
> directions. Keyboard-related movements would be enabled by default.
Fields:
> parquet, cement or grass, randomly choosen, if possible. If possible too,
> the players' shadows and that of the ball would be featured (we guess that
> of the ball's indispensably to calculate the speed/elevation of the ball
> itself). All graphics (at least those the developer will need to spare
> times) will be provided by us, to spare time for the developer to code;
just
> are needed to us all graphics (gif-frames, icons, symbols, etc.)
> specifications that the developer needs for, or we could both collaborate
> half-on-half on this task, to divide the workload.
>
> Switching to the free area.
> The above specifcs vails for the tournament, which could be accessed only
> after subscription (we would charge necessariously 'cause we should
justify
> the costs of the prizes we would deliver to the first tree qualified
> winners); from the other side, though, for everyday players there will be
a
> free area, accessed via password-userid combo too, but just to ensure a
user
> 's selection and to catch faithful users (to whom, occasionally, we send
our
> mailing list).
>
> Considerations.
> We opted, preferably, for Flash4, due that's a fast, light way to both
> produce and deliver quick applications, as everybody knows. Thus, by
> consequence, we would prefer this solution 'cause the gaming field would
be
> on-page, html-embedded, though the last word about would be that of the
> programmer.
> Besides the rightful honorary due to his/their job, the developer/s will
be
> tutelated and honoured for his/their work; he/they will have his/their own
> logo on the field's margins, beside our logo, featuring along the writing
"A
> Realization by (Developer's Logo)". We are glad to share success with
these
> Kind Persons who work for us, specially if they work good.
>
>
>
> flasher is generously supported by...
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> flashforward2000 and The Flash Film Festival
> "The World's Premier Flash Solutions Conference and Expo"
> March 27-29, Nob Hill Masonic Center, San Francisco, California
>
> -Register before Feb 25 and save $200!!-- www.flashforward2000.com
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> To unsubscribe or change your list settings go to
> http://www.chinwag.com/flasher or email helpatchinwag [dot] com
>
>
> flasher is generously supported by...
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> flashforward2000 and The Flash Film Festival
> "The World's Premier Flash Solutions Conference and Expo"
> March 27-29, Nob Hill Masonic Center, San Francisco, California
>
> -Register before Feb 25 and save $200!!-- www.flashforward2000.com
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> To unsubscribe or change your list settings go to
> http://www.chinwag.com/flasher or email helpatchinwag [dot] com
>


flasher is generously supported by...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
flashforward2000 and The Flash Film Festival
"The World’s Premier Flash Solutions Conference and Expo"
March 27-29, Nob Hill Masonic Center, San Francisco, California

-Register before Feb 25 and save $200!!-- www.flashforward2000.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To unsubscribe or change your list settings go to
http://www.chinwag.com/flasher or email helpatchinwag [dot] com


Replies
  Re: FLASH: Anyone Up for a Challenge?, Carlos Cardoso
  Re: FLASH: Anyone Up for a Challenge?, Paul Ahern

Replies
  RE: FLASH: Anyone Up for a Challenge?, Branden Hall

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