Flasher Archive

[Previous] [Next] - [Index] [Thread Index] - [Previous in Thread] [Next in Thread]


Subject: Re: FLASH: _droptarget question
From: Frank Joerdens
Date: Mon, 28 Feb 2000 13:20:55 GMT

Well, cheers, got it to work finally like you suggested after lotsa
struggling with weird caching behaviour when testing this on the web
server (took me a while to realize that I actually had it working but
the browser still held the old version despite reload; in particular
netscape proves rather obstinate in this regard); also what's funny is
that you can't specify a _droptarget in _level0 as in

If (_droptarget eq "_level0/clip")
. . .

it won't respond to that but it *will* work if you specify the
droptarget in _level0 as in

If (_droptarget eq "/clip")

even when you're in _level1 or _level2 which strikes me as kind of
awkward.

Thanks again,
Frank

On Wed, Feb 23, 2000 at 11:35:51AM +1030, Tim Walters wrote:
> First off, make sure that the red circle has an Instance name of "red.clip",
> not just it's name in the library (Instance name can be different here if
> you want). The instance name is what will be checked.
>
> Second, for 'triggered sounds', I like to use a seperate clip, in this case
> create a clip with these frames:
> Frame 1: Label=NoSound, Action=Stop, Sound=none
> Frame 2: Label=PlacedGood, Action=none, Sound=GoodSound.wav
> Frame 3: Lable=PlacedBad, Action=none, Sound=BadSound.wav
>
> Place it on the main timeline on it's own layer, Instance name "DropSound",
> with extra frames so it exists everywhere it is needed. I'll detail it's use
> below...
>
> Now, the blue circle is a MC with a button inside it, the button has actions
> for the Press and Release to handle the drag.. right?
>
> On (Press)
> Start Drag ("", lockcenter)
> Begin Tell Target ("/DropSound")
> Go to and Stop ("NoSound")
> End Tell Target
> End On
>
> On (Release, Release Outside)
> Stop Drag
> If (_droptarget eq "/red.clip")
> Begin Tell Target ("/DropSound")
> Go to and Stop ("PlacedGood")
> End Tell Target
> Else
> Trace ("Droptarget=" & _droptarget)
> Begin Tell Target ("/DropSound")
> Go to and Stop ("PlacedBad")
> End Tell Target
> End If
> End On
>
> Also, the method it uses to get the Drop target is the cursor, if the cursor
> (when released) is on any part of a movieclip, the topmost MC is the
> Droptarget (I think).
>
> Hope this helps!
> ---
> Tim Walters MVP
> Glasshouse101
> timatglasshouse101 [dot] com [dot] au
>

--
frank joerdens

joerdens new media e: frankatjoerdens [dot] de
heinrich-roller str. 16/17 t: +49 30 44055471
10405 berlin f: +49 30 44055475
germany h: http://www.joerdens.de

pgp fingerprint:
_____________________________________________________________
| |
| hockey savagery southward recover |
| playhouse breakaway quiver Atlantic |
| sugar disable befriend positive |
| Geiger company seabird Atlantic |
| prowler amusement commence Montana |
|____________________________________________________________|

flasher is generously supported by...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
flashforward2000 and The Flash Film Festival
"The World’s Premier Flash Solutions Conference and Expo"
March 27-29, Nob Hill Masonic Center, San Francisco, California

-Register before Feb 25 and save $200!!-- www.flashforward2000.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To unsubscribe or change your list settings go to
http://www.chinwag.com/flasher or email helpatchinwag [dot] com


Replies
  FLASH: _droptarget question, Frank Joerdens
  RE: FLASH: _droptarget question, Tim Walters

[Previous] [Next] - [Index] [Thread Index] - [Next in Thread] [Previous in Thread]