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Subject: Re: [flasher] Re: Telltarget and Load movie issue
From: cpuatqrime [dot] com
Date: Tue, 27 Feb 2001 21:59:34 -0000

Wow, thanks for a new approach. Let me try these to see if I can figure this
out.

thanks again

CPU

> From: Helen Triolo <designerati-technica [dot] com>
> Organization: i-Technica
> Reply-To: "flasher" <flasheratlists [dot] chinwag [dot] com>
> Date: Tue, 27 Feb 2001 15:38:15 -0500
> To: flasher from chinwag <flasheratlists [dot] chinwag [dot] com>
> Subject: [flasher] Re: Telltarget and Load movie issue
>
> Yes, you can certainly use a variable on the main timeline to show what
> movie is currently loaded (eg, _root.currentMovie = 3) and another to
> show whether that movie is running or ended (the latter could be set
> from the loaded movie when completed with, eg, _root.movieRunning =
> false). It would be easier to control the movie loading and unloading
> with a movieclip than multiple buttons though -- an
> onClipEvent(enterFrame) routine allows you to continually monitor the
> state of variables (like those mentioned above), to set them as
> necessary, and to trigger other events (like loading movies). Buttons
> just allow you to trigger an action, but not monitor what's happening
> after that. Not sure whether that helps you with what you're trying to
> do, but maybe it'll give you an idea which direction to go. (And I agree
> with you that adding your closing sequences to the main movie isn't such
> a good solution).
>
> Regards,
> Helen


> -------------------------------------------------------------------
> 1240 Flash Answers from 424 people: http://i-technica.com/flashlist
>
> "cpuatqrime [dot] com" wrote:
>>
>> The problem is that I have multiple buttons and multiple movies to load.
>> Each will not know which will be next to be loaded. Other thing I can do is
>> to create a close sequence in the main movie and loads at the end. But if
>> you do this the main movie will be gets bigger as I add more buttons..
>>
>>>> If that doesn't work for
>>>> some reason, another idea would be to have loadport set a variable on
>>>> the main timeline to say when the "close" sequence is done, which the
>>>> main timeline would loop around checking and then load the new movie
>>>> when it's set.
>>
>> Is this possible? The loaded movie will have to send a variable to a button
>> in the main movie to load the next one once it finishes the close sequence?
>> Is that what you mean?
>>
>> Thanks,
>> CPU
>>

>>>>
>>>> Regards,
>>>> Helen
>>>> -------------------------------------------------------------------
>>>> 1240 Flash Answers from 424 people: http://i-technica.com/flashlist
>>>>
>>>> "cpuatqrime [dot] com" wrote:
>>>>>
>>>>> Hi,
>>>>>
>>>>> I have a movie which loads an external swf files with button action. The
>>>>> thing is that each loaded movie has a closing animation and i would like
>>> to
>>>>> play the closing animation and then "load" the next movie. The script I
>>> have
>>>>> is:
>>>>>
>>>>> on (release) {
>>>>> tellTarget ("../loadport") {
>>>>> gotoAndPlay ("close");
>>>>> }
>>>>> loadMovie ("port-qrime.swf", "../loadport");
>>>>> }
>>>>>
>>>>> With this script it skips the telltarget part and loads the next one
>>>>> directly. Does anyone has any idea?? I have seen this done a lot and I
>>> am
>>>>> sure it's fairy simple...
>>>>>
>>>>> thanks millions in advance.
>>>>> CPU
>




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