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Subject: RE: FLASH: Deleting unused items from the Library?
From: Rebecca Lovelace
Date: Tue, 28 Nov 2000 21:24:21 GMT

Thanks, that is how I ended up going about it, but it made me nervous to
delete the button when it didn't tell me it was unused (I saved a copy).
The question is why does it think the button is used? I'd love to know the
reasoning behind this. Morbid curiousity, I guess.

Rebecca
-----Original Message-----
From: Ricardo Madrazo [rmadrazoatlive365 [dot] com (mailto:rmadrazoatlive365 [dot] com)]
Sent: Tuesday, November 28, 2000 3:00 PM
To: flasheratchinwag [dot] com
Subject: RE: FLASH: Deleting unused items from the Library?



The reason is probably because you have a bitmap inside a symbol...

What I usually do when I want to clean up my library is I first grab the
largest symbol (let's say you have a bitmap inside a graphic symbol which is
inside a button symbol which is inside a movie symbol -- in that case, I
grab the movie clip first) and delete it. Then all the symbols used in the
movie clip (if they are unique to that movie clip) will show up with a use
count of "0". Then, to follow this example, I delete the buttons, then the
graphics contained in the button, and finally the bitmaps contained in the
graphic.

Look at it as unpacking a suitcase.


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Replies
  RE: FLASH: Deleting unused items from th, Ricardo Madrazo

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