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Subject: Re: FLASH: A teacher wonders why ActionScript tutorials "bite"
From: Stephen Ingrum
Date: Sat, 22 Jan 2000 07:53:06 GMT

As a geek myself, I find the documentation weak and trivial.
I *know* what "a string is..."," a variable is..." and also
> > capable of developig this into a lucid explanation (and demonstration!)
of
> > "Recurrsion, simulated, multi-threading, and data structures", as it
> > applies to F4, is a special geek...

but, I can still never seem to find any worthwhile answers in the help
document.

S

----- Original Message -----
From: "Mark McFadden" <mmcfaddenathome [dot] com>
To: <flasheratchinwag [dot] com>
Sent: Friday, January 21, 2000 10:34 PM
Subject: Re: FLASH: A teacher wonders why ActionScript tutorials "bite"


> I am in total agreement with you on this one, Peter.
> -Mark
>
> peter hagerty wrote:
> >
> > At 12:41 AM 1/21/00 -0500, you wrote:
> > >I had lunch today with a fellow member of this list and it quickly
> > >degenerated into a whining session regarding ActionScrpt tutorials.
> > >
> > >The bottom line was : Why are actionscript tutorials are generally
> > >written for geeks by geeks?
> >
> > Geeks have been reading and writing computer language(s) for a long
time,
> > and because most people don't understand these technical languages, the
> > geek has become the contemporary scribe.
> >
> > For reasons of efficiency, the multi-media industry work flow further
> > separates the work of the geeks from the rest (graphics). Hence geek
speaks
> > more often to geek, in a language largely incomprehensibe to most of us.
> >
> > But things are getting better, because modern computer languages are now
> > easier to read and write.
> >
> > Why Flash is so... cool is that it allows novices and geeks to enter and
> > use the programme at different levels. If the learning pattern follows
that
> > of Director, then lots of artists will learn code, but it is unlikely
that
> > the geeks will ever use a stylus.
> >
> > Your question is I think, the pressing issue for Flash education. There
are
> > lots of books on using the interface and drawing, but there are no
> > dedicated "How to develop actionscript routines." for people not
familiar
> > with higher level languages.
> >
> > There are many online tutorials, and while excellent, the variety of
> > presentation, uneveness of description and lack of serial development
make
> > them very hard work.
> >
> > What we (I) need is an old fashioned book format "actionscript from the
> > bottom up". Only a geek can write this, but the combination of someone
who
> > has the patience to write; "a string is..."," a variable is..." and
also
> > capable of developig this into a lucid explanation (and demonstration!)
of
> > "Recurrsion, simulated, multi-threading, and data structures", as it
> > applies to F4, is a special geek.
> >
> > Is this a commercial opportunity going begging?
> >
> > peterhagerty
> >
> > Peter Hagerty
> > Liverpool
> >
> > *~ arklo ~*
> > http://www.merseyworld.com/hagerty/
> >
> >
> >
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>
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>
>


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Replies
  Re: FLASH: A teacher wonders why ActionS, peter hagerty
  Re: FLASH: A teacher wonders why ActionS, Mark McFadden

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