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Subject: Re: FLASH: Q: Return to referring frame
From: Chris
Date: Sat, 27 Mar 1999 21:53:51 GMT

halitoatspeakeasy [dot] org wrote:

> Hi all,
> I'm designing an interactive product demonstration. It simulates a
> palm-pilot type of device: click a button, go to a frame and stop. It's
> about an 80-frame demo with just a couple of movies as symbols, no Load
> Movies, a few Tell-targets, nothing particularly difficult.
> The prob: present throughout the demo is a "help" button which takes you to
> "Help" screen. The "Help" screen has a "return" button on it. The return
> button is supposed to take you back to whatever frame referred it. In
> other words, if I clicked "help" from frame 30, the "return" button is
> supposed to take me back to frame 30, but if I clicked "help" from frame
> 10, the "return" button has to take me back to frame 10. How do I make the
> button understand where it's supposed to go? I have a feeling there might
> be an FS_Command way to do this (Tell target method?). I can't figure out
> how to do it with actions. Can anyone help me out?

I'm not a 100% Flash technician, but I'm guessing what you'd do, instead of
jumping to a different frame for the 'help' button, you'd have your help
button be a symbol imbedded with your help information and soforth, containing
the movie orwhatever contains all your help info into the one symbol. Then
when clicked , it's always there. You won't be jumping around frames, it will
be just one instance of the help button. I hope this is understandable,
someone more technically minded could probably explain this better. ... but
it would be nice to have a 'Play' and 'Play Done' event like Director.

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  FLASH: Q: Return to referring frame, halito

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