Flasher Archive

[Previous] [Next] - [Index] [Thread Index] - [Previous in Thread] [Next in Thread]


Subject: Re: FLASH: Coloring instances within an MC thru AS
From: Marc Hoffman, Poison Dart Frog Media
Date: Sat, 5 Aug 2000 20:07:03 +0100

AS won't modify color. Make each body part a movie clip in which each frame
applies a color effect (tint) to the part. Then use TellTarget to send each
movie clip to the appropriate frame. Be sure to use nested symbols -- just
one symbol for the head, one for the arm, etc. -- and then use those
symbols with tints applied. This will save file size.

At 10:40 AM 7/24/2000, you wrote:

>I'm creating a site where animated characters walk around. The only
>difference between the character is their body color.
>Now I have created all base movement the little guys must do (waiting,
>walking straight, walking sidewards etc.) and
>bandwith is doing very well.. now if I create all movements for all 8
>"different" guys I'll be drowing in Kbites!! Now I was
>wondering if there was a way to call them as tell target a color their
>bodies (6 instances within the MC) via AS. Hands & feet
>always keep their original color.. so only body, eyes, mouth etc. have
>to be colorised. I thought that maybe something in the style
>"tell target /bla bla ; go to frame blabla ; set property of instance
>"eyes".. etc.".. anyone can help me here?
>(actually there is another difference between the guys.. they also have
>a Letter on their body... the lette must change also according to
>which guy is activated.. maybe a textfiel & load variable??)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Full flasher archive now available online at:
http://www.chinwag.com/flasher/archive.shtml
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To unsubscribe or change your list settings go to
http://www.chinwag.com/flasher or email helpatchinwag [dot] com


[Previous] [Next] - [Index] [Thread Index] - [Next in Thread] [Previous in Thread]