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Subject: Re: FLASH: Animation
From: Michael Greenberg
Date: Sat, 20 May 2000 00:52:42 +0100

Moho is actually one of the coolest tools I have seen for the BeOS. Also one
of the most underrated programs for the BeOS.

Any other Moho users on the list? I don't use it much anymore. Time to hop
back on my Be box for a bit:)

Michael


> From: "Michael@BTW" <mplistatbigtimeweb [dot] com>
> Reply-To: flasheratchinwag [dot] com
> Date: Fri, 19 May 2000 14:56:33 -0700
> To: <flasheratchinwag [dot] com>
> Subject: Re: FLASH: Animation
>
> From my reading of this your dealing with Flash's method of controlling
> objects in the timeline rather than drawing techniques? In that case, yeah,
> Flash is pretty lame at animating multiple connected objects (ie standard
> child-parent animation as seen in most other animation programs). If that is
> the case, I'd take a look at Adobe's Livemotion and/or Lostmarble's Moho
> (http://www.lostmarble.com/moho.html), both of which allow for more standard
> animation techniques (hierarchical timeline, moho even has bones!) and
> output to swf.
>
> Hopefully, child-parent object linking, joints, and the ability to aninmate
> childed objects on the main timeline will be added to F5, I've requested it
> anyway...
>
>> hey- i'm pretty new on the message board, but I was
>> wondering if someone could give me a couple hints on how to
>> animate figures, specifically, humanoids with 2 legs, 2
>> arms. i've been converting eyes/leg/leg/arm/arm/head/torso
>> to symbols, but then if i want motion tweens it takes *so*
>> many layers and so many keyframes just to get a small
>> animation that i'm sure there has to be a better way. so,
>> if anyone could help me out, i'd really be appreciative. I
>> know this is kind've beneath the level of most of you guys,
>> but I don't know any other way to learn it.
>> thanks in advance,
>> Ellis Creel
>>
>
>>
>>
>
> =====>
> Michael Penney
> Sharpener of the Cutting Edge
> BigTimeWeb.Com
>
>
>
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Replies
  RE: FLASH: Animation, Dorian Nisinson

Replies
  Re: FLASH: Animation, Michael@BTW

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