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Subject: Re: FLASH: Start time for music
From: Marc Hoffman, Poison Dart Frog Media
Date: Sun, 28 May 2000 20:52:46 +0100

At 10:44 AM 5/28/2000 , you wrote:

>Hi,
>
>I have been looking through the Flash 4 Bible and some others but cannot
>get a clear idea of how or even if it is possible to pre-load a sound
>and then start it at a precise time. It seems as though you can only
>designate when to start loading and then play it when it feels like
>playing itself.
>
>Is there no precise way to tell it to start playing? Are there any
>tricks like assigning the sound to a button or some madness like that?
>
>Answers can be emailed directly to me at slipp-nottatzianet [dot] com.

You can preload a sound by creating a keyframe, going into Frame
Properties > Sound, selecting the sound (you must first import it for it to
be available) and choosing Stop as the sync type. Assuming you give it
enough time to load, it should start anywhere that you designate it to
start (Start or Event sync type) in a later keyframe. Or just choose Stream
for the sync type and Flash will force the animation to sync to the sound
(dropping animation frames to keep up, if necessary).

Marc Hoffman

Poison Dart Frog Media
Flash portfolio: http://www.dartfrogmedia.com/portfolio


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Replies
  FLASH: Start time for music, Jorge

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