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Subject: RE: FLASH: Moused out to the Max
From: Curtis Bay
Date: Thu, 12 Nov 1998 01:05:40 +0000 (GMT)

Len,

I'm with you on this one. My carpal tunnel is killing me as I conclude a
monstrous project.

The only real help I've found is this: Often times you've got a symbol
with a similar set of commands you need to apply to a several other
symbols.
--Copy the symbol with the commands applied, and paste it
elsewhere.
--Double-click the pasted symbol to open the Instance
Properties. All the same commands are still applied.
--Under the Definition tab, switch the symbol from whatever it
was to what you need.
--Go to the Actions and modify the actions to whatever is
appropriate for the new instance.
--Reposition the new symbol to where it should go be on stage.

You may need to readjust placement on screen with your new symbol, but
in many cases, I've found it easier to replace then reposition a bunch
of symbols on stage instead of manually entering a list of commands on
each different object. Generally, navigation and other such elements
will have follow the same hierarchical organizational commands as one
another. In my case, it was a matter of swapping out the text between
the "/.../" on different objects. Much simpler than doing a new Tell
Target, then Go to etc etc. every time.

Curtis


-----Original Message-----
From: lenhatabtcorp [dot] com [lenhatabtcorp [dot] com (mailto:lenhatabtcorp [dot] com)]
Sent: Wednesday, November 11, 1998 3:55 PM
To: flasheratshocker [dot] com
Subject: FLASH: Moused out to the Max


Fellow Flashers --

It is just me or do you find yourself totally maddened by the need to
repeatedly define similiar actions on buttons and frames with the
mouse-heavy Flash interface? Is it only me that spends literally days
programming stuff into these little boxes when the conceptual element is
done and the design aspect half complete, wishing for ctrl-C, ctrl-V if
nothing else? Am I alone in wondering why the copy/paste frames command
renames your layers and adds new ones instead of just copying the frames
down their timeline in a logical way?

There are a lot of cool possibilities for the future of Flash. For
myself
I'd like to see string variables and a text entry box if nothing else.
Assuming stringvars could be used as labels, that could open the program
up
tremendously.

BUT, more than anything else, I'd like to be able to type commands into
Flash, copy/paste, and search/replace. A simple text interface would be
so
much easier than these insane dialogs when you have a lot of code to get
in.
In fact, I don't even care about an editor. I've got a bunch of those.
Just
let the program read ASCII files. I don't even care how arcane the
syntax
is.

YES I have written the Flash Wish List about this. That's why I'm
writing
this list now. If you are experiencing mouse madness also, please join
me.
Let's lobby for something a bit more humane.

Yours in RMI,

len harrison
instructional designer
lenhatabtcorp [dot] com


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