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Subject: | Re: FLASH: re: collision detection |
From: | cHRISTOPHER bLAIR |
Date: | Mon, 29 Nov 1999 08:13:33 GMT |
check out these sequences to detect collisions
they take a while to figure out but everything should be in there
http://www.moock.org/webdesign/flash/actionscript/collision/
krs
flasherchinwag [dot] com,Internet writes:
>Date: Thu, 18 Nov 1999 16:01:37 +0100
>From: Kurt Van Houtte <kurt [dot] vanhouttebubble [dot] be>
>Subject: FLASH: collisiondetection with irregular shapes???
>Hello,
>I'm making a kind of racegame in flash and i was wondering if anyone could
>help me out.
>I have made a road that moves across the screen, but i have a problem on how
>to check if the car is off the road or not.
>For the moment my road consists of different pieces that scroll down
>following eachother, same thing as the Yugop menu.
>Maybe there's a better way to make the road move across the screen??
>I tried the methods that John gave us but they are not accurate enough. I was
>wondering if there is someone who knows how to
>check collisions with curved shapes.
>Or is there a method to use some kind of list of values and check the
>position of the car against that??
some of the info here may be useful:
http://www.moock.org/webdesign/flash/actionscript/collision/index.html
~colin
--
kris blair
Hangar_18 81_ragnaH
The Animator
<e-mail> krispyihug [dot] co [dot] nz
<m> 025 2909 266
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