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Subject: Re: FLASH: 3D VECTOR ANIMATIONS (PART 2) THANKS FOR THE ANSWER DG !!!!
From: David Gary
Date: Sat, 17 Oct 1998 02:52:20 +0100



Gomez, Steve wrote:

> Actually, he was saying to use Corel since it exports the 3D animations
> DIRECTLY into vector. That eliminates the whole need for that
> additional step of retracing the btimaps.

Tracing bmps and importing in ai increase file size in swf.
The technique I stated is difficult and time consuming but creating with
Flash3's vector tool keeps file size to a minumum. A fraction of what
importing vector format will do.

> The light sources and gradients are totally intact and no worries about
> the jaggies 'cause that would never be an issue in vector. The quality is
> surprisingly
> good (I was never much of a Corel fan) and for that specific reason,
> Corel has captured my attention.

check the file size of importing vector images from Corel and then the file
size
of importing 8bit bmp and you'll see theres not much difference in file
size. There
both large.


> The whole process from Corel to Flash
> is about 15 minutes, tops.... But the file sizes are quite large...
> What the NRG guru left out was how he got the file sizes so small. If
> you have any ideas on cutting down the file size... let me know...

Peter used Flash3's vector tools to create his NRG 3D logo fonts, if he
imported anything it was just for reference only and then discarded.

Hopefully that answered your question.

-DG-


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  RE: FLASH: 3D VECTOR ANIMATIONS (PART 2), Gomez, Steve

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