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Subject: FLASH: Protolob game
From: Glen Rhodes
Date: Wed, 5 Apr 2000 16:30:14 +0100

Regarding the 3 bounce sound effects: I had a design issue there. Because of
the mathematical accuracy of the gravity and bounce effects, the ball
actually hits the ground many hundreds of times in tiny bounces. So, I found
that the sound effects were going waaay too much. So I had to limit it to
three bounce sounds.

Any game improvement suggestions for protolob?? It's a concept game right
now - a demonstration of technology rather than a complete game. So, I
welcome input for the final game release.

www.geocities.com/flasherman_1999

Thanks,
Glen

------------------
Glen Rhodes
dot com Entertainment Group Inc.
Tel: (905) 337-8524
Fax: (905) 337-8630
www.dceg.com

-----Original Message-----
From: owneratchinwag [dot] com [owneratchinwag [dot] com]On">mailto:owneratchinwag [dot] com]On Behalf Of Ricardo
Madrazo
Sent: Tuesday, April 04, 2000 12:11 PM
To: flasheratchinwag [dot] com
Subject: RE: FLASH: Please check this out (protolob)


Amazing... just a couple of things:

1) When the ball hits the ground surface, only three bounce sounds are
heard... if the ball bounces a fourth time, no sound is heard. Why?

2) I shot the cannonball straight up into the air to see what would
happen... but the shadow closeby didn't change size (smaller, dimmer)... can
you make the shadow a little more faded and smaller depending on the
distance between the ground and the ball?

3) I'd love it if there were a high score list... I spent 20 minutes and got
1010 points, but I don't know if that's terrible, average or good... maybe
you could think about setting a time limit, too.

Overall, it is amazing. Amazing.

Ricardo Madrazo
Multimedia
650-345-7400 ext. 211
http://www.live365.com/
The World's #1 Internet Radio Community


-----Original Message-----
From: Glen Rhodes [grhodesatdceg [dot] com (mailto:grhodesatdceg [dot] com)]
Sent: Tuesday, April 04, 2000 12:40 PM
To: flasheratchinwag [dot] com
Subject: FLASH: Please check this out (protolob)


Hi. I wrote a little concept game which uses 3D math, space, scaling,
reflections and shadows. It's based on the classic cannon game in which you
aim a cannon and fire, and try to make the arc of the shot hit a target.
It's the same, with X,Y and Z. It's called Protolob, because you are lobbing
proton bombs... it's a start.

Anyhow, it can be found at

http://www.geocities.com/flasherman_1999/

Any comments would be appreciated,
Thanks!

Glen



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Replies
  Re: FLASH: Protolob game, brzys

Replies
  RE: FLASH: Please check this out (protol, Ricardo Madrazo

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