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Subject: Re: FLASH: Flash 5/6 aka DirectFlash! Some suggestions
From: Sohrab Pirayesh
Date: Tue, 8 Aug 2000 20:19:59 +0100

I've always wanted to be able to export flash with alpha channels. Like a
gif with transperancies. The ability to make the background in flash
invisible.

This would be a huge help to those of us creating hybrid sites.

-sohrab


----- Original Message -----
From: "Damien Morton" <mortonatdennisinter [dot] com>
To: <flasheratchinwag [dot] com>
Sent: Tuesday, August 08, 2000 2:44 PM
Subject: FLASH: Flash 5/6 aka DirectFlash! Some suggestions


> Heres a couple of suggestions for Flash 6:
>
> Ive been looking at Branden Hall's sprung.swf Flash 5 demo. A 1-spring, 2
> body system consumes 50-60% of my 600MHz CPU. Now Branden is a smart guy,
so
> I cant really imagine that hes implemented that demo too shabbily. If this
> is anything like what we can expect, then the performance of ActionScript5
> leaves a lot to be desired. Suggestion: Make ActionScript byte code
> interpretation much much faster. For games, for anything requiring a
modicum
> of physical simulation or computation, a faster interpreter is needed.
>
> Ive been looking at Moho from lostmarble.com. They have a lovely tool,
> oriented around the concept of 'bones' and how 'bones' cause shapes to
> morph. Unfortunately, it looks like the output filesizes of their tool are
> going to be huge because bones arent supported by they Flash file format.
> Morph shapes would be great if, rather than interpolating the control
points
> along linear paths, the control points were interpolated along curves.
> Suggestion: add a Morph Shape tag/command that supports interpolation of
> control points along curves rather than lines. A better suggestion: Buy
> lostmarble and incorporate their animation technology into Flash 6.
Another
> suggestion: Fully integrate the bones feature into flash and make it
> programmable/accessible through actionscript. Something like this would
help
> us escape the stiff animations we now create, while maintaining a small
> filesize.
>
> Flash really falters when it comes to video. I know there are a lot of
> competing video technologies out there, but, going forward, video sprites
> are pretty much a must-have feature. Suggestion: Pick a video compression
> technology and go with it. Even a proprietary tech would be perfectly
> acceptable, although implementing a single Quicktime codec (e.g. sorenson
or
> somesuch) or MPEG1/2 might make more sense.
>
> Alpha channels - It would be lovely to be able to retain alpha channels in
> lossless compressed images. Import as PNG/TIFF/RGBA, output as
> JPEG(ish)/RGBA. Also, JPEG2000 is just around the corner, and the
> compression ratios possible with JPEG2000 are way beyond what is possible
> with JPEG. Lets have the very best possible compression tech implemented
in
> Flash, so that we can keep our file sizes really small while extending our
> ability to use photographs freely.
>
>
> > -----Original Message-----
> > From: owneratchinwag [dot] com [owneratchinwag [dot] com]On">mailto:owneratchinwag [dot] com]On Behalf Of John
> > Dowdell
> > Sent: Monday, August 07, 2000 4:18 PM
> > To: flasheratchinwag [dot] com
> > Subject: Re: FLASH: OT: Flash 6 aka DirectFlash!
> >
> >
> > At 10:53 AM 8/7/0, Dave Broz wrote:
> > > I know this is a little earlier for a Flash 6 discussion
> > > considering Flash 5 is not out yet....
> >
> > Actually, now is a very good time to start considering how you'd like
> > Macromedia Flash to change beyond the 5.0 version. Granted, the dev team
> > has to finish this version in all its various forms (commercial,
academic,
> > English, localized, authoring, players, etc), but after a little break
> > they'll be starting right back in on a development cycle.
> >
> > As hard as it is on you, the quicker after release you can get your
> > feedback and further desires in, then the better chance it has of making
> > the next development cycle, thanks.
> >
> >
> > > I have been wondering what is going to happen in Director when
> > > Flash 5 comes out.
> >
> > With each new version, the area of overlap changes. The Macromedia Flash
> > and Shockwave Players, and Macromedia Generator, all can solve
> > some classes
> > of problems. Each of those can uniquely solve other classes of problems.
> > When any of these tools change, the area of overlap changes.
> >
> > With Flash, the prime considerations are making a fast and
> > universal way of
> > designing predictable interfaces. Player size must remain small so that
> > nearly every computer has it. The movement this year is also towards
> > non-computer devices... the Flash Player must be easily ported
> > and embedded
> > into portable connectivity devices.
> >
> > The Shockwave Player doesn't have to be as small or portable. It can
take
> > better advantage of desktop computers. It has a much faster
> > display engine,
> > far more media abilities, extensibility such as with the recently
> > announced
> > Shockwave 3D engine... Shockwave can do more because it specializes in
> > destinations for desktop computers.
> >
> >
> > > does anyone know if there are intentions of a new Flash Asset
> > > Xtra...?? MM??
> >
> > Yes, you hit the nail on the head... the Shockwave Player will be able
to
> > auto-update its Flash Asset Xtra. This is already in development but I
> > haven't heard an estimated date of completion yet. Once it passes all
> > testing they'll be able to flip the switch at the website, and it
> > will take
> > about a month for all Shockwave Players to be updated.
> >
> >
> > > I make some pretty weird stuff quite often using Flash Sprites
> > > (sometimes not made by me) that were originaly built for the web
> > > and then implemented in Director....
> >
> > yikes. I would strongly encourage you to "test early, test often, test
on
> > all your target machines"... if you're developing for web browsers then
> > test in web browsers, but if you're developing for other hosts, then
test
> > in those hosts as you go along!
> >
> > (Background: When making Flash for a browser everything has to be
stuffed
> > in a single file. When making Flash for Director, though, you can use
> > *multiple* SWF sprites together. Don't stuff bitmaps and sounds inside
> > Flash sprites which load movies! Make everything a first-class citizen
in
> > Director instead. Flatter hierarchies of simpler sprites are easier to
> > manage.)
> >
> >
> > > anyway there doesn't seem to be anything said at MM that tackles this
> > > issue..
> >
> > I dunno... I type all the above a few times each week.... ;-)
> >
> >
> >
> > > Sorry if this may seem like a Director rant.. but it should be heard
> > > on the Flasher side of things as well ...we are all growing up
fast....
> >
> > The way I think of it is that we're all in this new field of rapidly and
> > economically delivering messages to people around the world. The tools
> > themselves are incidental, so learning what others in similar situations
> > find important is very useful.
> >
> > jd
> >
> >
> > John Dowdell, Macromedia Tech Support, San Francisco CA US
>
>
>
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Replies
  FLASH: Flash 5/6 aka DirectFlash! Some s, Damien Morton

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