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Subject: Re: FLASH: Rotating Globe
From: Nathan
Date: Wed, 17 Feb 1999 00:05:42 GMT

Nathan wrote, 14/2/99


>The best way create the spining globle is to create the spinning globe in a
>3D program and then export as large PICTs. Then all you have to do is a bit
>of production work and trace the curves with illustrator - making sure that
>you have a box around the frame for registration and that you only roughly
>trace the curves. One you have done that you import each traced frame into
>Flash.

David wrote 15/2/99


> I would find that fairly time consuming for a spinning globe effect. A
> 3D
> program is really not neccessary.
> 1st layer: Create a round mask(size of globe)
> 2nd layer: Create a flat map of continents(whatever) and tween it from
> left to
> right of the mask and loop.
> 3rd layer: create a round gradient to give 3D sphere(lighting effect

Nathan wrote, 16/2/99


> Why does and easy solution have to be the best solution . You are
> unable to make the globe spin around forever. The earth does not spin
> back and forth. Sometimes you have to put in a little effort in order
> to create good work.
>
> Nathan

Gary Wrote, 17/2/99


>hiya Nathan,

>Yup, I totally agree. I personally always try to put in the best effort
>in all my work. However there are a few "real world" issues to consider
>when developing for internet.
>1. How much is in the budget. Concept+complexity = timeline. Does the
>client's expectations, concepts and budget meet my timeline? This
>determines how complex a piece of Flash work might be. The concept might
>require an animation of every planet in our solar system to be animated.

>2. When working on the internet, size is a uge issue. Ive seen great
>Flash work, but at a rediculas file size.
>Is the experience worth the wait? Maybe if your a Flash developer and
>curious to new ideas, you'll wait, but to your Joe Shmo that has no idea
>what hes waiting on, guess your client wont be getting that many hits.

>The bottom line is, I never said the easy solution has to be the best
>solution. I look at 2 things for global network animations,
>budget=timeline and swf size=bandwidth. Of course I invest my resources
>for advertising.
>So my best interest are for the client and their potential customers.
>The file has to be small
>and their expectations and concepts have to fit into their budget which
>runs on my timeline.

>The reason I created that particular FLA, was because someone was
>questioning how the site with Sean Connery did theirs and Im pretty sure
>mine was similiar. That particular file is not the only way to achieve a
>rotating globe in FLash even though
>I would like to see one smaller in file size. Personally if I see
>another spinning globe on the internet I think Ill throw up.

>To create, map, set effective lighting, render, import sequence, hand
>trace frame by frame, and export swf for internet
>is NOT what i recommend for spinning globe technique. Unless the only
>thing loading is the spinning globe and the client wants
>to pay for that process. Also if thats the case and some shmuck wants to
>wait for a 150k spinning globe, then the developer has probably found a
>niche for developing for shmucks who search for animated spinning
>globes.


>Anyway, you got anything better?



Gidday David,

I'm am sorry but I totally disagree with your thoughts on the spinning
globe. For a start I was the Flash Developer for the Sean Connery site
http://www.vrlx.net - my name is in the credits section if you don't believe
me. The spinning globe is used as a button to open up an innovative world
map, not just some thrown on the page peice of crap that has been done
before. I originally posted my comments on the globe as I beleive that our
way was the most professional way of approaching the subject. Now you seem
to think that:

>To create, map, set effective lighting, render, import sequence, hand
>trace frame by frame, and export swf for internet
>is NOT what i recommend for spinning globe technique.Unless the only
>thing loading is the spinning globe and the client wants
>to pay for that process. Also if thats the case and some shmuck wants to
>wait for a 150k spinning globe, then the developer has probably found a
>niche for developing for shmucks who search for animated spinning
>globes.

Well our spinning globe is only 14k. - less than 1 tenth of your assummed
size. Hand tracing in illustrator gives you control of the size of the final
animation! You don't need a lot of detail in the spinning globe as it is
constantly moving. So when you are tracing countries you trace roughly. the
final .ai files will have less points hence low k. We used a Flash mask with
a flash gradient ball to create effective lighting

I think that your solution is a clever approach to the subject however only
for flash beginners who want quick dodgey solutions. Our technique of
spending 2 hours on roughly tracing exported rendered 3D spinning map images
is a technique that I posted on the list so flashers can become aware of
professional approaches to using flash.

I would be happy to email you our 14k spinning globe if you are interested.

Nathan

- -DG-

___________________________________________
Nathan Livingstone Vale
New Media Developer
nathanathyro [dot] com
___________________________________________
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___________________________________________
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Replies
  Re: FLASH: Rotating Globe, David Gary
  Re: FLASH: Rotating Globe, Chad Hofheins

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