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Subject: Re: FLASH: Bitmaps Jump
From: Dorian Nisinson
Date: Wed, 16 Feb 2000 04:10:44 GMT

Try setting the Quality parameter to best.

Dorian

"Conlon, Matthew" wrote:
>
> I believe the best answer to this is that the background image should
> overlap the stage boundaries, and then use the inspector to align
> overlapping/on top things by the numbers. You would have your base image
> origination set to -1,-1, and have it bigger than the entire stage in at
> least one dimension. If you play with the base image in Photoshop, and
> arrange your cutouts over the base in layers (in Photoshop), you can see
> their coords. Use these coords for aligning things in Flash. Or just do it
> by eye (not as reliable) in Flash, as long as the base overlaps the stage.
> It's a weird Flash bug. Anyway - that works for me. It's really depressing
> to see that happen until you come up with this hack fix. It's kind of lame
> on the part of Macromedia to leave us with this one.
>
> -----Original Message-----
> From: Pete Grant [petegatpetegrant [dot] com (mailto:petegatpetegrant [dot] com)]
> Sent: Tuesday, February 15, 2000 3:46 PM
> To: flasheratchinwag [dot] com
> Subject: FLASH: Bitmaps Jump
>
> I'm doing a project in Flash repurposing material done in Awfulware. Some of
> the graphics we can happily and easily redo in Flash. Other content is best
> kept as bitmap.
>
> So, I have a background BMP and use a MC to display various other bitmapped
> content that has to be perfectly aligned. Using Edit in Place, I can align
> it perfectly at 2000%, yet it jumps at 100%. I've tried smoothing on and
> off, aligning each image with and without decimals for X or Y, and making
> the BMPs symbols or not. Still no luck. The output in the SWF is PNG.
>
> Any ideas, suggestions?
>
> Best regards,
>
> Pete
>
>
--
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Replies
  RE: FLASH: Bitmaps Jump, Conlon, Matthew

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