Flasher Archive
[Previous] [Next] - [Index] [Thread Index] - [Previous in Thread] [Next in Thread]
Subject: | Re: FLASH: Frames per second issues: |
From: | John Olson |
Date: | Thu, 2 Sep 1999 21:43:26 +0100 |
But, if you have large audio, you can stream your audio and tell
Flash to drop animation frames to keep up with the audio.
So Flash is event-based and semi-time based.
-John
>The framerate is the top limit at which something will play.
>
>Flash and Shockwave are both event-based. Every frame will display. When
>you set the framerate the computer will try to achieve that speed. Whether
>it can or not depends on your content, and on the machine. A complex piece
>may or may not actually deliver the ideal frame rate, particularly on a
>slower machine.
>
>QuickTime's different. It's time-based. QuickTime will drop frames to
>*assure* you of the frame rate you set. Flash and Shockwave won't drop
>frames like QuickTime will. They'll show you each frame, one after the
>other, and will try to render the piece as close to the ideal framerate as
>they can, on that computer.
>
>If you set a very high framerate in Flash, then you may see it play at that
>rate on some faster machines. You may see it much slower on older machines,
>though. That's why most people set a framerate which they know most
>machines can achieve. It helps it display similarly on a wide range of
>machines.
John J. Olson
Multimedia Specialist
Maricopa Advanced Technology Education Center
http://matec.org
phone (480) 517-8664
fax (480) 517-8669
------------------------------------------------------------------------
To UNSUBSCRIBE send: unsubscribe flasher in the body of an
email to list-managershocker [dot] com. Problems to: ownershocker [dot] com
N.B. Email address must be the same as the one you used to subscribe.
For info on digest mode send: info flasher to list-managershocker [dot] com
Replies
Re: FLASH: Frames per second issues:, John Dowdell
[Previous] [Next] - [Index] [Thread Index] - [Next in Thread] [Previous in Thread]