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Subject: RE: FLASH: speeds...
From: Unger, Russell
Date: Fri, 06 Nov 1998 15:15:49 +0000 (GMT)

Regarding this whole speed issue...

It's really chugging on my machine, yet, when I view on another machine with
about 1/2 the power of mine...it's playing fine.

Can anyone offer some assistance as far as optimizing this file? Please
email me and I'll ship you an URL right away.

Thanks for any assistance.

Russell E. Unger

Modern Business Technology
1300 E. Woodfield Road, Suite 302
Schaumburg, IL 60173-4984
tel: 847.605.1917 x256 (vm x411)
fax: 847.605.1905
rungeratmbtinc [dot] com


-----Original Message-----
From: Erik 'Gearik' Mattheis [gourmandizeratgourmandizer [dot] com (mailto:gourmandizeratgourmandizer [dot] com)]
Sent: Friday, November 06, 1998 5:03 AM
To: flasheratshocker [dot] com
Subject: RE: FLASH: speeds...


>Unfortunately it really comes down to processor power. It appears that
>within Flash a large chunk of your processor occupancy can be consumed with
>motion and shape tweening, especially when using complex shapes and
symbols.
>
>The only way around it is to optimise all your shapes, don't get too heavy
>on colour gradations etc. and if all else fails then arrange your time line
>in a way that will decrease the amount of movement that occurs at any one
>time.

Not true!

The eye is forgiving of objects in motion ... So you can reduce the number
of calculations per frame by breaking up a tween of size, color and
position into two seperate tweens - both of them tweening position, and
each only tweening size or color.

There's other tricks one can come up with if you can break out of the mode
of only thinking about the animation, and think about the animation AND
the perception of it.

____________________________________________________________
Erik "Gearik " Mattheis
in progress:
http://www.gourmandizer.com/stuff/flash/newsite/



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